GRIT eDPI Calculator

Enter your in-game sensitivity and mouse DPI into our GRIT eDPI calculator to find your effective dots per inch (eDPI).

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Your eDPI is within the recommended range for GRIT: 193.6 to 774.2


We recommend an eDPI between 193.6 and 774.2 for GRIT.

In competitive FPS games, like GRIT, most professional players have a cm/360 between 20 and 80. cm/360 is the number of centimeters you need to physically move your mouse to complete a full 360-degree rotation in the game. A higher cm/360 means a lower eDPI and vice versa.

In GRIT, an eDPI of 193.6 is equivalent to 80 cm/360 (lower sensitivity) and an eDPI of 774.2 is equivalent to 20 cm/360 (higher sensitivity).

Best GRIT Sensitivity

Here are the best GRIT sensitivity ranges for various mouse DPIs:

  • 400 DPI: GRIT sensitivity between 0.48 and 1.94
  • 800 DPI: GRIT sensitivity between 0.24 and 0.97
  • 1200 DPI: GRIT sensitivity between 0.16 and 0.65
  • 1600 DPI: GRIT sensitivity between 0.12 and 0.48
  • 3200 DPI: GRIT sensitivity between 0.06 and 0.24

How to Use Our GRIT eDPI Calculator

To use this eDPI calculator, enter your GRIT in-game sensitivity and your mouse's DPI. Your eDPI will automatically be calculated after you enter valid inputs.

About This GRIT eDPI Calculator

Our GRIT eDPI calculator lets you find your effective dots per inch (eDPI). eDPI is calculated by multiplying your mouse DPI by your in-game sensitivity.

eDPI is often referred to as "true sensitivity" or "effective sensitivity". It takes into account both factors that affect sensitivity (mouse DPI and in-game sens) and lets you compare your sensitivity with other GRIT players who may use a different mouse DPI.

While eDPI is a good way to compare the "effective sensitivities" of players of the same game, it can't be used to compare different games because the two games likely use different game engines and/or configurations.

To convert GRIT sensitivity between different DPIs or to convert sensitivity in another game to/from GRIT, use our GRIT sensitivity converter.